Trial of Dexterity Completion Token, a random treasure chest, a Place of Power, and a Fast Travel marker. When you reach the top (#3), you'll find a You won't have to deviate from it, but in a couple of places you'll have to jump and climb at just the right spot to continue on.
You'll probably have way more trouble navigating the path than fighting the enemies, so progress slowly and save often. You'll need the tokens as proof of your deed.Īs you make your way to the top of the mountain, you'll have to do some climbing and jumping, and you'll have to fight some level 7 harpies and level 13 sirens. You'll learn that the trial actually involves two paths - one leading to the top of a mountain and then another in an underground cave - and that you'll find a token at the end of each. When you talk to Gunnar (#2), he'll describe the Path of Warriors to you.
When you ask the woman about the Path of Warriors, she'll tell you that it's a trial for young men, where they must complete the Path in order to be considered 'true warriors.' She'll then direct you to Gunnar to the northeast if you want to learn more.
Speaking to the woman will trigger the quest. The Skellige Isles Northeast (#1), you'll overhear a woman talking about the Path of Warriors. While you're exploring Urialla Harbor in An Skellig in